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"JRG" wrote:
> Too much?
Correct answer!
I little test and a few calculations seem to predict that it would require
about 700 MB memory. The computer I'm working at most of the time has 16
MB...
Some people have suggested to me to redesign my particle system to *first*
calculate all the data for the particles for the entire animation, and then
render all the frames *afterwards*, based on that data. Seems like it's not
such a good idea...
Of course there might be some ideas I haven't considered, but I doubt that
the data amount can get down low enough for it to actually work.
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated Nov 5)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk
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